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Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings
$14.99
$19.99
Safe 25%
Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings
Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings
Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings
Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings
Zman Games Megacorps - Strategic Board Game for Adults & Teens | Build Your Corporate Empire | Perfect for Family Game Nights & Party Gatherings
$14.99
$19.99
25% Off
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Estimated Delivery: 10-15 days international
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SKU: 84530738
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Description
From the Manufacturer MegaCorps is a game of economic domination. You control a MegaCorp — one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other MegaCorps. A player chooses industries in countries, hoping for big payouts by having less competition in the industry. But if you own an industry and want to build the same industry in another country you will need to get permission. Of course, you can try to take over the country first then build in there, using the force of countries you own and mercenaries you have or with those you can persuade allies to contribute. The type of government a country is can also have an effect on what you buy (or what you keep!). Kleptocracies can steal ownership of your industry. Dictatorships can nationalize an industry to shut you out. Democracies can buy you out.
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Reviews
*****
Verified Buyer
5
By Fran Ilich I bought the game because of its obvious relation to the cyberpunk genre and today's global neoliberal reality hoping that some players would open their eyes to it without having to resort to heated political debate. The cover art also inspired me towards buying it: a couple of guys camouflaged with black suits (standard urban financier battle gear) puppeteering country symbols (Uncle Sam, the Ayatollah, Europa, a People Liberation Army Soldier) from the comfort of the island of Manhattan, specifically what it seems to be the outline of the Financial District of NYC.It took me about a month to be able to play it, not for lack of trying, but because a minimum of 3 players are needed and its rules seemed to scare everyone away. Yet I stayed calm and on guard. Its not really the fact that its rules are hard to get, but it seems to me that the aspiring players of Megacorps need to grasp a few concepts and share a certain mindframe, if not be rightful open to certain possibilities of how global political economy operates. I am not saying it defeats the purpose, but my intentions with it it certainly was not to preach to the converted. So there you go, another challenge for me.At the beginning one must choose between several culture-jammed corporations: the brasilian Globo media conglomerate that is known to hold hipnotized the population of its country with telenovelas, music, entertainment, sports (particularly soccer), as well as other corps like Nintendo, Nokia, Microsoft, Lenovo or Disney, that use distinct strategies of the same type. The holdings of our megacorporation will grow, and with it its interests and will soon include industries that might seem completely unrelated to the untrained eye. Depending on the corporation one chooses and random luck, players start by having control over a whole region: NAFTA, European Union, Mercosur, Great Russia, China, Japan, India, Asean, Caliphate, African Federation. Maghreb, Switzerland or the more fictional Asteroid and L-5. No dice are used in the game so from the moment the game begins till it ends, the goal of your megacorp is to use any tactics or strategies to control whole industries - for instance finance, oil, software, media, metals, food- across the world by eliminating competition, establishing cartels or any other means. To achieve this, you can take over countries through war, media, or what otherwise could be understood as sound business. However it goes you will soon see the world become a complex chess board with not enough room for all the megacorps playing, and how these try to extend their power to control a world that clearly has many forms of operating politically and economically, and that can't possibly be managed by only one of them. However each of them aspire to to own the world by competing and distrusting its closest allies, even when pursuing cooperative paths. To make things harder national industries can be intervened by syndicalization or nationalization, countries can change politics from outright dictatorship, kleptocracy, democracy to the far more progressive wikisyndicalism.If I were to describe the game in one phrase it would be: a global sophisticated 21st century version of Monopoly. It takes a few minutes and a little patience for anyone to become inmersed and passionate when playing it, and just as much to get soaked wet in its dystopic cyberpunk leftist concepts. I can only thank Greg Costikyan for designing such an amazing game, now I only hope he gets enough success that one day we get to enjoy a total sim experience designed by him.

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